DEFINITION:
Virtual Reality is the experience of being in a synthetic environment and the perceiving and interacting through sensors and effectors, actively and passively, with it and the objects in it, as if they were real. Virtual Reality technology allows the user to perceive and experience sensory contact and interact dynamically with such contact in any or all modalities.
(Source: ACARE Domain 617)
SUBDOMAINS:
- Training Environment: real-time geographically distributed flight-simulations
- Mission preparation, rehearsal & evaluation
- Concept development
- Materiel design
- Materiel testing
- Personnel selection.
- Task analysis
- Man-in-the-loop simulation
Browsing taxonomies
Upper level
Sections at this level
- 01 Methods and IT tools for Collaborative Product & Process Engineering
- 02 On-board systems engineering
- 03. Environmental and EM compliance engineering Process
- 04 Flight / Ground Tests
- 05 Life-cycle Integration
- 06. System Certification
- 07 Fault Tolerant Systems
- 08. Hazard Analysis
- 09 Safety modelling
- 10 Air Safety Data analysis
- 11 System reliability
- 12 Security / Risk analysis
- 13 Maintenance modelling
- 14 Infra-red and Radar Signature Control
- 15 Advanced information processing
- 16 Collaborative Decision Making
- 17 Simulator environments & Virtual reality
- 18 Decision Support Systems
- 19 Information management & Knowledge management (Methods & tools)
- 20 Autonomous operation
- 21 Aeronautical Software Engineering
- 22 Development of operational research methods & tools
- 23 Development of synthetic environment & virtual reality tools
- 24. Aircraft performance assessment
- 25 Airport performance assessment
- 26. Business modelling
- 27 Numerical Models (including Fast Time Simulation)
- 28 Real Time Simulators
- 29 General Purpose Equipment
- 30 Reference Data for R&D Use and live/RT data
- 31 Methodology (Validation)
- 32 Large scale validation Experiments
- 33 Large scale validation Platforms